How hard it was to travel to Paradise.
BeamNG Paradise started by what I like to call the "Paradise Research Team".
DGIorio, a good friend of mine, is a part of this team. He was able to create a tool that allowed the conversion and viewing of Burnout Paradise models, textures, and much much more. This mod wouldn't be possible without him.
HumanGamer and smilingfrog worked hard on achieving the conversion and editing of Paradise City's collision, which is now being used in BeamNG Paradise.
Many more credits to the ones that deserve it, my testers. My testers have provided feedback, bugs, and many critical problems that shape my mod into the best port. Thank you.